Guarantees a 5th shop card of your pod's color every turn.
Campaign — Match of 5
How to Play
Objective
Reach your Delivery Goal — shown in the green bar under the banner —
then click Deliver. Whoever delivers first starts a countdown — the
other side must also deliver or lose Value a little more each turn. If
both deliver, whoever has more Value wins. Some cards can raise or lower a side's
Delivery Goal, so your bar and your opponent's (red) won't always show the same number.
Resources
Capacity — how many cards you can play this turn. Resets to your
max every turn.
Insight — currency to buy cards from the Learning Deck (the shop)
or refresh it. Resets to 0 every turn unless a card says otherwise.
Value — your progress toward the goal. Permanent — it never
resets.
Shield — blocks the next opponent-targeting effect aimed at you,
then is consumed. Shown next to your Capacity row when you have one.
Your Turn
Play cards from your hand (each costs Capacity, some also cost Insight).
Buy cards from the Learning Deck with Insight — bought cards go to your discard
pile, not your hand, so you'll draw them later.
Don't like the Learning Deck's offers? Click Refresh Shop to
redraw it — costs 1 Insight the first time you do it in a turn, 2 the next, 3 after
that, and so on; the cost resets back to 1 next turn.
Click Deliver if your Value meets your goal — never required,
win or lose it ends your turn immediately. It also appears right in your play area
once you're eligible.
Otherwise click End Turn to let your opponent play, then
Next Turn to start the next round: your hand is discarded and
redrawn up to 5 cards. A few cards grant an extra turn instead of handing it over.
Delivering
Once you deliver, you're locked out of playing or buying for the rest of the game —
you just wait for the other side to catch up or run out of time. Every turn they haven't
delivered yet, they lose a little more Value (1 the first turn, 2 the next, and so on) —
watch for the flashing "-N" over their play area when it happens. A side auto-loses if
its Value drops to −15.
Pods (playstyles)
Dev — card draw chains and "buff the next card played."
BI — fast, aggressive Value plays.
DS — builds up Insight toward big, expensive payoffs.
Data Enablement — support: Capacity, card removal, buffs.
Translator — stakeholder-management cards that target
your rival directly: draw/Capacity/Insight sabotage, shifting either side's Delivery
Goal, duplicating a card, or even stealing an extra turn.
Generic — simple filler any pod can use, including a
handful of free 0-Capacity/0-Insight cards.
Your pod is just a label — you can buy and play any card from any pod during the game.